- Best Total Conversion Hoi4 Mods
- Hoi4 Total Conversion Mods
- Best Hoi4 Total Conversion Mods
- Hoi4 Total Conversion Mods
Here are the best total conversion mods ever made. Prev Page 1 of 23 Next Prev Page 1 of 23 Next Sven Co-op. Link: Sven Co-op on Steam.
Modding, or creating mods, is the act of modifying the behavior of the base game (often referred to as vanilla), either for personal use, or to release publicly for other players, for instance - via the Steam Workshop.
- Jul 29, 2020.
- Dec 03, 2017.
- 6 Great Total Conversion Mods for HOI4. December 3, 2017 December 3, 2017 Strategia. By Strategia. Hearts of Iron IV.
As for all Paradox games, Hearts of Iron IV is moddable to a great extent. Paperless 2 4 1 – digital documents manager description. Motivations of modders may vary widely: a better translation to their native language, more events or decisions, better maps, a major overhaul, etc.
Best Total Conversion Hoi4 Mods
By default, mods for Hearts of Iron IV are located in these folders:
- Windows:
C:Users<Username>DocumentsParadox InteractiveHearts of Iron IVmod
- Mac OS:
~/Documents/Paradox Interactive/Hearts of Iron IV/mod
- Linux:
~/.local/share/Paradox Interactive/Hearts of Iron IV/mod
To start modding, you will want to create a mod structure in the mod directory.
- 2Mod Structure
Guidelines[edit]
- Never modify game files: use a mod even for small changes, and never modify directly game files in Steam Hearts of Iron 4 folder, as your changes may be undone without warning.
- Use a good text editor (like Notepad++ or Sublime Text) to edit files and search into multiple files.
- Minimize overwrites of vanilla files by adding separate files and loading from folders whenever possible, to improve mod compatibility and maintenance. (Your files can have any name, all files in the folder will be loaded by the game. So choose a name, no one else will ever use, like the name of your mod. Ex: coolmod_countries)
- Use a proper merge tool (like WinMerge), to merge between folders, and update modified vanilla files to a new vanilla patch.
- Backup your work to avoid losing everything. Consider using a source control system like Git and a collaborative forge like GitHub to manage team collaboration, or just make a copy of the file somewhere else.
- Use UTF-8 encoding for text files.
- Use UTF-8-BOM for localisation files (.yml).
- Indent properly to easily spot unclosed braces. Vanilla uses 1 tab for indentation rather than spaces.
- Use comments starting with # character, to remember reasons for writing tricky stuff.
- Debug effectively by enabling Debug mode. Do this by adding -debug to your launch options in Steam. This will enable verbose error logging.
Mod Structure[edit]
Game mods are located in:
- Regular
Paradox InteractiveHearts of Iron IVmod
- Steam Workshop:
Steamsteamappsworkshopcontent394360
The name of the .mod file must not contain any spaces, or it will not be auto-selected by the game launcher.
There are three main classes of mods that pertain to the structure of the .mod file. These classes are Minor Mod, Major Mod, and Submod and the general structure of these mods is shown below. It is up to the maker of the mod whether or not the mod should be considered a minor, major or sub-mod.
Mod Thumbnail[edit]
Since the release of the 'new launcher' all thumbnails must be named 'thumbnail.png' and located in the root folder of your mod.
Hoi4 Total Conversion Mods
Minor Mod[edit]
The most common type of mod is a minor mod, or a mod that changes only a small part of the game. These types of mod don't need new savegame or graphics folders as and so do not need to use
user_dir
nor replace_path
Comburet 2 3. in order to keep compatibility with other small mods.![Hoi4 Total Conversion Mods Hoi4 Total Conversion Mods](https://media.moddb.com/cache/images/mods/1/31/30113/thumb_620x2000/1914frenchinfantrywolferos.jpg)
Major Mod[edit]
Major mods can typically be divided into two categories, though can - and often do - overlap. These are Overhauls and Total Conversion Mods.Overhauls use
user_dir
due to the fact that saves cannot be loaded outside of the mod.For Total Conversion mods, replace_path
can be used to completely ignore vanilla directories that don't make sense in the context of the mod (history, flags, ..).Sub Mod[edit]
Submods of a major mod can use
dependencies
to be able to more precisely override files from main mod. This is necessary for the submods to operate as intended.Game data[edit]
- Console commands, useful for debugging mods.
- Defines, which allow to influence some hardcoded vanilla behaviors
- Scopes, Conditions, and Commands used for scripting
- Modifiers, used to influence calculations made by the game
- Event Modding, used to define popups with decisions
Names for in-game items (e.g. the name for research categories or rules like can_create_faction) can be found in the game's localization folder, inside the localization files.
Image file formats[edit]
Use DDS format for images. Most of the files are saved in 8.8.8.8 ARGB, 32 bit unsigned sub-format. Some files (like leader portraits) are saved using 1.5.5.5 ARGB 16 bit unsigned variant. Event Image can also be of the .tga format. Flags are saved as 32bpp .tga files.
Tools & utilities[edit]
- Notepad++ - Powerful editor to change files.
- Maya exporter - Clausewitz Maya Exporter to create your own 3D models.
- Steam Workshop - The place for where you can share your creations with other players.
![Hoi4 Total Conversion Mods Hoi4 Total Conversion Mods](https://i.ytimg.com/vi/opt8hbsb91Q/hqdefault.jpg)
See also[edit]
- Getting started with modding forum: 995985
- How to create a new ship unit in Man the Guns forum: 1157324
- How to add a new unit - Checklist forum: 947435
References[edit]
Documentation | Effects • Triggers • Defines • Modifiers • List of modifiers • Scopes • Localisation • Variables • Arrays • On actions |
Scripting | AI • Bookmarks • Buildings • Cosmetic tags • Countries • Divisions • Decisions • Equipment • Events • Ideas • Ideologies • National Focuses • Resources • Scripted GUI • Technology • Units |
Best Hoi4 Total Conversion Mods
Map | Map • States • Supply areas • Strategic regions |
Graphical | Interface • Graphical Assets • Entities • Posteffects • Particles • Fonts |
Cosmetic | Portraits • Namelists • Music • Sound |
Other | Console commands • Troubleshooting • Mod structure |
Hoi4 Total Conversion Mods
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